Review: Princess Maker 3: Fairytales come true

Review: Princess Maker 3: Fairytales come true

Titel: Princess Maker 3: Yumemiru Yosei
System: Sega Saturn
Genre: Raising-Simulation
Releasedates: JP: 18.06.98, US: NONE, EU: NONE
USK: not rated in Europe or the US
Most recent title of the series: Princess Maker 5


Multiplayer: No, PM3 is a single-player only.




The youngest daugther of the Fairy Queen has a dream: becoming a human Princess! Her soft-hearted mother gives her a very special present on her birthday: she turns her child into a 10 year-old and perfectly human kid! But the girl is not a prefect princess yet...that´s why the Fairy Queen entrusts her with your parenting skills.




They are still pretty awesome, your sweet daugther blinks at you and has more facial expressions then I´ve ever seen elsewhere on this kind of genre. Quite a big step-up from the first two installments of the series! Happy, sad, proud...your daughter sure let´s you know how she feels!






As you can see above, you manage your daughters day, may it be work on the farm, school lessons for art or even the style of fencing! So nothing entirely "new" to this series.


Sadly, this part got rid of my beloved adventure part, which kept Princess Maker 2 pretty entertaining for a long time, so how does PM3 make up for it?


When you walk trough the city during your daughters spare time, she will meet her battle rivals. Pretty diffrent compared to PM2, but nothing about the battling is actually lost, if you really enjoyed that!


Another reason to play this game over and over again are the 60 endings!. You got me right, 60 possible endings! Even after owning this one for a few years now, I´m nowhere close to have beaten this game in perfection.


Especially hunting the CGs is very fun, since they´re really pretty, just let me show you an example for how your daughters summer holiday in her later years looks like:






- very unique and lively sprites and alot of characters
- full voice for your daughter, pretty useful. It´s easier to understand spoken Japanese
- not over too soon, due to the many endings
- has a gallery for pretty much everyhting you achieved for the first time! On PM2 you have to replay or keep the save of a prechious save to see certain events, CGs or music again, but PM3 has learned from the flaw of it´s predecessor.
- amazing soundtrack and artworks




- some Endings may vary just from a few little statpoints and you´ll have a daughter becoming a normal guard of the king instead of becoming a Royal Knight!
- it´s Japanese only...
- importing costs and you need a Sega Saturn/PSOne that can play Japanese NTSC
- my favorite butler  of the series, the little demon Cube, is absent here and the new one isn´t actually my taste! T_T




Interested? Maybe you want to watch the intro movie for this classic on YT!




Greetings to my readers:

Hey sabutaatti, this one is  written for you!^_^







12.2.12 23:21


Review: FF:4 Heroes of Light

Titel: Final Fantasy: The 4 Heroes of Light
System: Nintendo DS
Genre: Turn-based RPG
Releasedates: JP: 29.10.09, US: 05.10.10, EU: 08.10.10
USK: 6
Multiplayer: Yes, but no Wi-Fi connection


The young Brand becomes an adult, but at the same time, the Princess of Horne, his hometown is kidnapped by a witch. A bored childhood friend, a insecure bodyguard of the princess and the selfish princess herself become the 4 heroes of Light for their world.

The 4 heroes meet and seperate to save the world from the spreading darkness...quite similar to the first Final Fantasys, and yet, it´s not. But this games doesn´t live much from the story anyways.


They are pretty unusual, more like a pop-up book for little children. But they are very lively, there is much movement in each tiny leaf or even the water on the lakes or oceans and the fields feel very "alive" and artistic. I found myself watching the sky and nature in this game often.

In Horne...


The most unusual part of this game. There is no way you can aim at certain enemies, as you would expect from your usual Final Fantasy. The characters hit the leftmost enemy on the other side, magic hits the rightmost one...if attacks hit the rear or front line is determined by the weapon a character carries. A spear is a rear-line weapon, same as the bows...swords and knifes are front-line weapons. So this game needs more strategy then anything else...especially the Action-Point-System. Each character has 5 Action Points, but those can be filled again by boosting. So it´s up to the player to use a weaker attack...or keep boosting for a stronger attack.

A lot of exploring, gathering treasures, meeting a lot of funny and more serious characters keeps this game save from becoming boring too soon, even leveling up is fun here. Even the gems the mosters drop now and then can be used for so many diffrent things that it´s a joy to keep playing this title. Those are the real things, which kept me playing it for months.


- a large world to explore
- fun for collectors of rare items
- many diffrent NPCs and playable characters who join the party
- nostalgic feel and music, if players are familiar with the 16-bit era on the SNES
- many challenging post-game quests


- the party keeps splitting up all the time
- the enemies grow rapidly stronger in the second half of the game
- the post-game quests take a lot of patience
- the main storyline is a bit too easy to beat, like most RPGs nowadays

My opinion:

I told some people before, that this is not a Final Fantasy and not to expect one. Then it is an awesome experience, which gives you a good idea of what I had liked about the SNES games years ago. Everyone who had missed that golden gaming era should think about trying out this game at least once, even if there are similarities to Final Fantasy I, when looking at the names of the 28 jobclasses(like the White and Black mages) or certain locations like Mount Gulg.

14.7.11 21:21

FF: 4 Heroes of Light -The Hidden Cave

I know, I know...I keep finding out stuff that can be missed during the storyline of the game, because this is my third blog entry with faq or guide character.

This time, I discovered a hidden cave, in which two treasures are resting, which count to the "100% treasure chests opend" achievement.

You can access and find it, as soon as the worlds sky has turned dark. Requirements are the dragon to put you down at the west entrance towards Invidia. Don´t enter the dungeon...but head for the mountains on the east side of the entrance, then try entering the solid looking "wall" at the most southern point and you´ll be inside the...

Ice Caverns 1 F North:

            |c_>  ___  >__c|
          ____|  |___|  |____
         |c __>_   c   >__   c|
         |   |      |_ 1 _|      |   |
         |   |                      |   |
         |2 |                      |   |
         |_ |                      |E |

e = Entrance
E = Exit
c = Candle
1 = Hi - Ether
2 = Turtle Shell
> = Ice Wall

You see, it´s impossible to mess up the Ice Wall puzzles here, because you have one candle left in the end. The exit leads you to the room right from that one, where you have met the sorcerer and Behugemoth before, so it´s directly connected to the dungeon entrance to Invidia. This part should be played AFTER the world has turned dark but BEFORE lifting the curse over Horne.
14.7.11 21:13

FF:4Heroes of Light Most useful Crowns ranking

yup, it´s that DS RPG maniac again. I´m nearly done with my first run and noticed, that I´ve done MANY stupid mistakes: like leaving behind some rare steals or not robbing bosses blind enough. I hope my hints from my previous blog entry help you a little. This time I´ll try to save you guys from the worst stupidy in the game: DON´T TRY TO COMPLETE ALL CROWNS RIGHT AFTER GETTING THEM!

You´ll end up gemless sooner then you think and this might turn into real torulbe later in the game, so make sure early, which classes you should consider using. I know, 99 gems seems much at the beginning, but there are 28 crowns that can be leveled up 3 times for 4 characters, which soon turns into something crazy(just do some math with the numbers I gave you and you´ll understand).

By the way, those abilities I´ll list up here need to be equipped on the Ability menu, otherwise you won´t be able to use these, even if you unlocked them! For example White and Black Mages will still need additorial books in their inventory, but those need to be equipped as "Ability" too.

Another info: I listed the crowns as they appear in the game and tell you, if there is something special about them in my short comment.

01. Early game crowns (always depending on the situation, of course):



This one was like "Boo, another weak cowardish crown" at first...but by now has turned into one of my favorite crowns by now. Only in THIS crown you´ll be able to run from enemies, that probably are a little too much for you in the early...and again in the later game.Very useful, while adventuring through dungeons!


Level 0: Runaway( 1 AP) - You flee from battle, but it can fail.***
Level 1: Escape(2 AP) - Escape is guaranteed!****
Level 2: Recovery(3 AP) - A Regen-Effect that heal´s some HP for each round of the battle.***
Level 3: Friend in Need(4 AP) - Calls the Fox from the Savepoint dude, which attacks in your place.*


White Mage:***

Each of your character should be a White Mage at some parts of the game, because all White Magic spells cost one less to cast in battle or even outside of the battles. No party of at least two characters is really complete without a White Mage as a main healer, but note that the low HP and phys. attack can turn into a serious problem, if the "partner" is weak on HP or attack, too.


Level 0: Healthgiver (1 AP) - The effect of healing spells now hits the whole party!****
Level 1: Lifegiver(2 AP) - The next spell will be more powerful, other effect same as Healthgiver.***
Level 2: Hide(2 AP) - Foes won´t attack you for a short timespan.**
Level 3: Miracle (5 AP) - Give your allies a big HP boost and cure all their ailments.****



Black Mage:**

Compared to the White Mage, you should proably turn only one character into a Black Mage, in my case it was Jusqua. For Black Mages it´s the same thing about the reduced AP use. A Blackmage can be very useful as main magic attacker, as soon as he has learned the "Mirror" ability, to throw back the magic damage back at the enemy, but it´s the same problem with this crown like with the White Mage: low HP and phys. attack!


Level 0: Magic Mojo(1 AP) - Damage for the next spell goes up.
Level 1: Spell Focus(2 AP) - Improved version of Magic Mojo, does more damage, too.
Level 2: Mirror(3 AP) - Deflects spells back at enemy.
Level 3: Magic Might(4 AP) - Mighty attack, hits all enemies on the field.



The musicians Crown is the first hidden crown of the game, you´ll find it, by buying the Music Score(2500 BP, the only Battle Points I´ve spend, aside from those for the Gem Collectors) from the Wireless Shop in Liberte Port. Even without big upgrades, this crown starts off as very useful. The musician is a buff spellcaster most of the time and goes along well with a Black Mage or White Mage, if you want a secondary healer. Secondary healer? Yes, he is! And the HP a slightly better then those of the White Mage, even if the attack is just as low as for both mage crowns. As bonus, the stats go up even more, if you use a bard together with the musician on the later game. Don´t try using the spellbooks made for the White and Black Mage, the result will be horrible.


Level 0: Serenade(2 AP) - Regen-Effect on the whole party for 3 turns.****
Level 1: Nocturne(2 AP) - Partys attack goes up for three turns.***
Level 2: March(3 AP) - Partys movement goes up for 3 turns.**
Level 3: Oratorio (?) - Grant your party Regen. Boost attack, magic attack, and speed for five turns.****



This is my absolute favorite crown so far! With a Bandit in your party, all good items of the enemy will soon become yours! This is the crown of the perfectionists among us gamers, who want each item at least 4 times each for everyone. He needs a while to learn an ability that guarants a successful robbery and he still might get killed, but if a Bandit has a Gem Collector equipped, this shouldn´t be too difficult. He is the thief of this game, even if he cannot pick locks(compared to FF III DS). But he sure has some oomph behind his physical attacks and acceptable HP. Each of my characters has been a long-term-bandit, not without a reason. I would have given this crown 5 starts, if I hadn´t restriced myself to only 4 stars possible before! The sooner you upgrade this crown with each character, the better for your wallet. Only one in each party with at least 4 heads is enough. The bandit goes along well with all other classes, but especially with the Merchants(use 1 Bandit and 3 Merchants, all equipped with Gem Collectors from Urbeth, to steal as much rare items and gems from bosses as you want, by allowing the boss o kill you, You won´t loose anything, due to the 4 equipped Gem Collectors, so you can repeat this over and over, until you have all rare steals and gems you want). Oh, and the bandit sucks at casting spells, because he has to pay the full AP costs, if equipping them.


Level 0: Steal(1 AP) - Try to steal one item from a foe.****
Level 1: Plunder(2 AP) - Try to steal items from ALL foes.***
Level 2: Deadly Blow(3 AP) - May cause sudded death to one foe.*
Level 3: Pillage(4 AP) - Steal an item from a foe - guaranteed!****



This crown marks, that you hae reached 1/3 of the game, even if most enmies are a piece of cake around this time. You really shlould take this crown at least to level 1 with the thee characters, which unlocks the ability "Keeper", this one is especially useful, if used in boss battles, to gather rare gems. Just follow the descripiton I put into the bandits comment, in brackets. He may not look like it, but can have an insanely high physical attack power, if a certain ability is unlocked. You should really go for this in the middle game phase, because it will make some boss battles really easy. I killed Rolan with one hit, using the "Money talks"(that´s why you better earn as much money as possible with hunting after the Mythritoises and selling the stolen Mytril before going to Spelvia!) ability, that´s why this one is my second favorite crown overall. The merchants HP are even better then the bandits. I can just note as downside that the Merchant sucks at casting spells, because he has to pay the full price, same as the bandit.


Level 0: Finder(1 AP) - Find a gem during battle.***
Level 1: Keeper(2 AP) - Find gem more effectively in battle, than with "Finder".****
Level 2: Ransom(3 AP) - You can pay ransom instead of taking damage.**
Level 3: Money Talks(4 AP) - Inflict damage in proportion to the amount of money you own.****

02. Mid-game crowns (always depending on the situation, of course):

Yo, I´m back to complete this part of my "useful crown guide".You may notice, that there is less crowns on the middle part. Yes, that´s correct. Most crowns are there for fun and the mere reason to give you more options to build your ideal party. I found most crowns in this part not useful enough, but it might not be the same for you. As you might have guess right: I´m the "Better save, than sorry"- type of a gamer, who drags along many healers and doesn´t rely on brute force alone. Just send me a note, if I´ve missed a good crown combo in this part, since I´m just another human after all.


This crown makes you characters look quite funny, but I would have been totally screwed without this crown later on. So what does the elementalist do for you? He is another stat booster, similar to the musician or bard. But the elementalist the more advanced stat booster, compared to them. He can even guard your party from strong elemental damage, which rapidly rasing after this point in the game you obtain this crown. Sucks at spellcasting aside from the regular cure tome, same as some other classes mentioned here. Physical attack is low and the HP are merely so-so at best. But you´ll love him, for being able to strike back with an attack, which contains many elements, to damage complicated/very strong bosses. To the middle of the game, close to the Spelvia, you should have at least one of them on level 2(on my save it´s Aire), maxing that one out after farming diamonds from Rolan. The special is, that elemental damage is reduced by half, if it hits your elementalist, with a good armor, it can even become ZERO(you just need to pick up a certain armor, which is mentioned by one of the two pigs in Guera, after the world as fallen into darkness).


Level 0: Augment(1 AP) - Enhance the effects of allies' elemental attacks. Lasts four turns.***
Level 1: Amplify(2 AP) - Greatly enhances the effects of allies' elemental attacks. Lasts four turns.**
Level 2: Mysterio(3 AP) - Enhance your party's resistance to elemental attacks.****
Level 3: Elemental(4 AP) - Unleash a storm of elemental attacks against the foe.****



Yes, this is the fighter crown. Yunita looks really cute in this crown, maybe that´s why I turned her into a fighter pretty early. But the obvious point in choosing a fighter is his outstanding physical attack strenght, it will be your physical main attacker for quite a while. His HP and the other stats are pretty high, too. My reason to stick with this crown was the "Chakra" ability, which doubles the HP of the fighter for one battle! Of course, you´ll need a healer, who restores your empty HP points, after the HP went up, during the battle. It doesn´t matter, if it is a White Mage or Musician at all. But imagine how long it takes a boss to kill a character with now over 500 HP, if you used Chakra on your very first turn! Of course, he sucks horribly at spellcasting, too. One good advice: Don´t equip ANY weapons, when using this crown, the bare-handed attacks are much more powerful(except for the case a weapons attack stat is higher then the fighters strenght) and are extremely useful on enemies who resist most elements(one good example is Belphegor, a boss in the last third of the game). So make sure you have at least one, better have two of these prepared up to level 2 until that point of the game, better a bit earlier, when the bosses seem to get harder).


Level 0: Combat(1 AP) - Increase the odds of landing a critical hit. Lasts four turns.*
Level 1: Jugular(2 AP) - Strike a foe with a critical hit.****
Level 2: Chakra(3 AP) - Double your own HP for the duration of the battle.****
Level 3: Frenzy-fu(4 AP) - Deal combo damage to an enemy. Ends with a fire punch. Heavy damage.***



If a bare-handed fighter doesn´t look good enough for you or you grew tired of the random attacks of your party members, then the hero is your answer as other option for a physical main attacker choice. If this crown has reached the max level, you will finally be able to command your other party members into using an all-out-attack against one target. A nice bonus is, that a hero gets psyched up more often, making other party members join team attacks. Again, sucks in casting magic. The special thing about this crown is, that it was the last useful one of the mid-game crowns. After Spelvia, all monsters have changed their names and evolved into stronger versions of their older forms. So make sure you have either a fighter or a hero(probably best on level 3) prepared, before you leave the floating city in the sky.


Level 0: Reckless(2 AP) - Increases attack damage at the cost of defense.*
Level 1: Bladeblitz(2 AP) - Damage all foes.****
Level 2: Wrath(3 AP) - Deal massive damage to a single target.****
Level 3: Finale(4 AP) - Command all party unit to attack one target and deal massive damage to one enemy by the hero.****


03. End game crowns(always depending on the situation, of course):


(To be continued soon!)


Legend for my colours and star use:

cyan      = strong suit
dark red
= weakness
Green    = Healing Ability
Orange  = Boost/Buff Ability
       = Physical Ability
     = Attack Magic
Purple   = Changes the reach of spells/attacks

*           = Not very useful, don´t waste your time with this.
**          = So-so. At times it´s useful, but has downside trend.
***         = Very good, often used.
****        = You cannot beat the game without this ability/crown!


I hope my blog helped you again, my friends. Come back for my next ones(or another update on this one), too, even if you didn´t respond directly and were just a "silent reader".

14.7.11 21:07

FF:4Heroes of Light Seamstress Crown, getting it the easy way.

Hi there,

I´m still playing FF:The 4 Heroes of Light, trying to get the most of this awesome game. My current goal was the Seamstress Crown, which I left back in Urbeth on my first visit. The Seamstress crown is considered the best class for Yunita, as far as I´ve heard.

All four Heroes equipped with the Seamtress Crown


They look so cute in this one...well...at least the girls do. I admit, that the boys look weird in it ^^°°

Well, so why did I do such a foolish thing like hunting Mythritoises on the way from Urbeth to Invidia with Jusqua ALONE? I used Jusqua as thief at that time, so I was able to steal Mythril from the Mythritoises. Get on the boat and stay outside on the icy fields before the eastern way of the Ice caverns. Those turtle-alike thingys only appear between afternoon and in the night. Walk around until you bump into them and rob them blind. If your 15 slots are full, of course head back to Urbeth to store the Mythril and go back there, keep stealing again. Do so until you got 55 lumps of Mythril.

Now it´s getting interesting: Sell 50 of them, because each lump is worth awesome 1000 GIL! After you´ve sold the 50 lumps of Mythril, you wait for the night to come, waiting for the Magic Shop in Urbeth to open. Buy 10 Firaga or Waterga Tomes, both serve the same purpose. We´re now heading for the minigame in Thauzands shop. Just talk to the guy at the right side of the shopkeeper.

SAVE before attempting to sell EACH single tome you´ve bought before. The shop minigame sometimes won´t end the way you want. Your goal is reaching 20.000 Gil with your sales...this finally unlocks the desired crown. I placed the 3 x 5000 price on the first three Tomes(they were all Firaga ones), then giving the next ones 3 x 1000 and sold the last 4 for 500 gil. But I realized, that sometimes books are on "2 for one" slots...you won t reach the goal then, that´s why you should save before trying, until it finally works, like it did for me.

Here is a useful vid that shows the shops base mechanics: CLICK.

Full time exposure for this:

Around 4 1/2 hours, gathering Mythril + Shopkeeper for a day minigame. Did all of it while watching tv. See? Not actually hard work at all ^^


With my way of doing it, you´ll still have lots of money afterwards, even if taking a loss by selling the Tomes for less money! By the way, by keeping 5 lumps of Mythril, you can get the Mythril Hammer at Invidia and if you missed those, the Rainbow Boots (for Yunitas quest in the sky tower), too. What do you guys think of it? Please write me a comment, if you have found a better way or didn´t knew this was so easy to achieve^^

My next goal will be the math minigame in Invidia, for getting the Beast Master Crown, goodbe until I find the next great way to make this game easier...wish me good luck on that one, since math isn´t my cup of tea...*hugs everyone*

Rekoteh: "Awww...common Jusqua, hasn´t AshuraG done well about this little help here?"

Jusqua: "Shaddap´...it was ME who did all the work in the end! No reason to praise HER."


14.7.11 20:53

General Hintlist about Final Fantasy: the 4 Heroes of Light(spoilerfree)

Hi my dear friends, it´s me again,

I moved this old hintlist on my own blog now, so that I won´t loose my hard work again.

Now, that I am close to beating this game I decided to make a general hint list for
everyone who want´s to play this game:

01. Each town in the game has 8 hidden treasures, look out for them!

02. Don´t waste your hard earned Battle Points on strange stuff on the Wireless shops,
until you have reached Liberte Port( 2500 BP for the Music Score, which unlocks
the first hidden crown in the game) and Urbeth(get 4 Gem Collectors there, for some later
battles. Each of them costs 4000 BP.).

03. There is an easter egg in Liberte. To see it, change into the Freelancer class and let
the mosters outside of the town kill you during the night. Back in town, you meet diffrent
people then usual...it´s the developers team!

04. Buy ALL items at least 4 times from each shop(except the Wireless shop), before doing
a boss battle, at some points of the game the shops sell diffrent things and you won´t get another chance to buy these items.

05. Talk to ALL animals in the game, because there is something hidden for talking to all of the animals, turning into one with the help of the Transform Staff! You can miss Rekoteh´s cat, talk to her before you go to beat the Ice Dragon! (Don´t know if the save point guys foxes count to this too...)

06. Trouble with the math minigame in Invidia? Use this LINK.

07. If you need money early on the game, you can start farming Mythril, by stealing it from Mythitoises at night, starting from the point where you leave from Liberte to reach Urbeth. Simply move around in the woods below the Urbeth entrance of the Hunting Caves. Mythril sells for nifty 1000 Gil! The only item around this area that sells for more Gil, is the rare drop from the Hellhound called Lone Wolf, which sells for 2000 Gil. Get four of these for your collection and try to sell the others, if you get more than you need.

08. Noticed the locked doors? You´ll get the keys for those later on the game, so don´t worry too much about these in the beginning.

09. Try to bring some Mythril for a certain scene in Invidia, and give it to the weapon shopkeeper. You´ll gain the missable Mythril Hammer!

10. The Ice Dragon(Stream Cape) Boss in Invidia, Rolan(Lightbringer) in Spelvia, Mammon(Claustrum) and Satan(Darkbringer) all have rare steals(added them in the brackets), try to get 4 of these by equipping the 4 mentioned Gem Collectors, turn 1 of your charas into a Bandit(best on level 3, with "Pillage" equipped as and ability) and turn the other 3 into Merchants(at least Level 1, for their "Keeper" ability). Try gathering Diamonds and Amethysts to 99 in your storage, for having it easier to upgrade classes, wepons and epsecially the armor later on the game. If you let those enemies kill you, while stealing stuff and spamming Keeper or Finder...you´ll keep everything you stole and the Gem Collectors make sure that you won´t loose a single gem and can still beat those Bosses again! Awesome...isn´t it?

11. Physical attacks always it the left side of the field, magic hits always to the right one. Healing spells always it the WEAKEST member of your party.

12. There is a shop in Urbeth, that can upgrade your weapons...,wait with doing this until later in the game, because you´ll need all gems for your crowns.

13. Win the "Shopkeeper for a Day" minigame in Urbeth by earning  at least 20.000 gil(I have a good descripion on how to win this easily and early in my previous blog entry!).

14. Make sure not to level up above 50 before a place called "Star Chamber", because the enemies there get stronger, having higher stats too, as you level up.

15. Another achievement is around to find for gathering
9,999,999 gil on hand.

16. Try to strengthen any armor shield or weapon to 99.

17. Try to open 100% of treasures (do the items hidden in towns count for this?).

18. You have beaten the Endboss? Great...there is much bonus content and the final hidden crowns after the End Boss. Clearing all of the bonus dungeons is unlocking something, too.

Hope this helps a bit for the beginners among you guys. Have fun. This will be updated, if I find some more things that I´ve missed on my first run of this splendid game!

Hints update:

19. Try to get the money for Mythril thing from hint 07 BEFORE heading off to Spelvia(if you climb the Sky Tower with Yunita in solo run and go past the point with the rainbow boots, you´ve messed this up and will have it more difficult later on)...after it the enemies have grown far too strong, you´ll hit Level 50 with your characters waaay to soon!

20. There are some items which aren´t dropped any longer (and DON´T appear in shops either) by the diffrent enemys after your first visit in Spelvia, one example is the Wind Dagger, which is a rare drop from the cuddly Rattatox in Arbor. Make sure you try to get a set of 4 of these rare monster drops before leaving an area, too, because in the beginning of the game you can´t backtrack that far!

21. By all means: SAVE UP MOST GEMS you get, or you´ll be in trouble later...DON´T sell or use them, especially the rare ones like Diamond and Amethyst!

22. Crowns don´t get diffrent stats by upgrading them with gems, the Levels just unlock new abilities!

Hints update 2:

23. If you steal items from enemies, they have a common item slot and a rare items slot. But you can steal only ONE of them. That´s why you should save before stealing from certain bosses(using a certain mentioned tactic).

24. There is a big diffrence about a drop and a steal item. They´re clearly seperated within the game, so watch out for items that can only be obtained as a rare drop like for example: Wind Dagger(rare drop from Rattatox) or Great Tree Sword(rare drop from Fungus). The first boss enemy you encouter within the game which has a rare steal item, is Ice Dragon(Steam Cape). His rare item cannot be bought or obtained otherwise, except for the single one in a treasure chest early in the game. So if you want for capes, you need to steal at least 3 of them from the Ice Dragon. The only faq on gamefaqs.com just puts all items that can be dropped or stolen in the same category, so don´t mix this up...

25. There is two treasure chest that can be missed. They are only accessible in the "Dark World". If you go east from the "west ice cave" there is a hidden cave in the mountains. This cave contains two treasure chest and the walkthrough on gamefaqs.com never goes there. Want a map? Just look at my later blogentires about the "hidden cave".

14.7.11 19:57

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